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Cause I did nothing but talk about it on my regular journal, here's a review for it! One warning, once you read this Visual Novel, others just don't really measure up to this one.

Title: Clannad
Company: Visual Arts/Key
Translation done by: Drama club (?)
Rating: PG/10+
Genre: Romance/comedy

Graphics: 9/10 - This is actually a really old game that had multiple releases. I'm going by the full voiced version which was released around 2008.

The art style in this game is really pretty. The school looks like a typical school and it's funny to see the differences in the room, like Sunohara's room being clean or when he puts the TV in there. There's also some really pretty looking CGI's and the Illusionary World gives the feel of being really sad as well.

Plot: 9/10 - The plots range from being happy to sometimes downright angsty and some plots which seem really light-hearted suddenly take a dark twist and go down the route of angst. So if angst isn't your cup of tea, you may not like this.

The basic of the game is this: This is about a young man named Tomoya Okazaki . He lost his mother at a young age and his father drown himself in alcohol and gambling. One night before him going to HS, Tomoya and his father get into a physical fight, and Tomoya ends up hurting his right shoulder. This results in a gulf between Tomoya and his father, thus causing him to become resentful and a 'troubled student', aka delinquent. While on his way to school in his senior year, he comes across a young girl looking up the path to school...

Basically, the game is kinda like a 'dating sim' where you follow a path and in the end, most of the time, results in the main character, aka Tomoya, getting hooked up with one of the girls. Sometimes, though, this isn't the case.

On the other hand, there's a 'side story' being told of a young girl living in a apocolypic world by herself. One day, she makes something out of the junk she collects while a being of some kind watches this. The being inhabits the body made out of junk. Throughout the story, you see the hardships the girl has to go through through the eyes of the being.

Basically, depending on your choices, you can go down the young girl's, who is Nagisa, path or you can meet someone else within the school and go down their path. Like the two Fujibayashi sisters or the strange girl in the library named Kotomi. Or maybe the strange little girl carving weird stars made out of wood named Fuuko. Or maybe you'll help the mysterious underclassman named Tomoyo. Or maybe you'll want to help your best friend, Youhei, out instead. Or maybe that strange young man you bumped into on your way to school. All have their individual stories, though some intertwine.

The only nitpick I have here is the main character is referred to as Tomoya a lot, while there's another character named Tomoyo. Yeah, this could get really confusing at times, especially in her path. The only way around it really is to name the main character something else, but still...

After you meet certain conditions, another part called 'After Story' is unlocked, which follows the aftermath of Nagisa's storyline, so it's recommended if you read this VN to do her path last, mostly so it's fresh in your mind when you continue After Story. Not going to say what happens in this one, read it for yourself, it's heartbreaking.

Also, the underlining theme in this VN is family. Clannad actually translates into 'family' I believe, and that's what the entire VN revolves around.

While there is some kissing and cuddling here and there, there's no hentai and actually, if the game did have hentai, it would feel so incrediably out of place. This is one of those games where hentai would derail from the story a lot more than anything.

You'll see Tomoya in different lights too. In some paths, you want to smack him while in others you want to give him a hug, more so in After Story. It's interesting to see how different he acts in one path compared to another.

Music/sound: 10/10 - Nothing wrong with the music or sound. Music fits perfectly from the angsty moments to the Illusionary world moments to it's light-hearted and goofy moments. And the VAing is spot on, as always.

Gameplay: N/A - It's a visual novel, so there is no real gameplay. There are some easter eggs, as in there's a dating sim you can play, and I guess if you want to count Tomoyo's combo as a mini-game, you can too.

There is a goal to the game, which will unlock the 'After story' and the 'True Ending' to the game too.

Spoiler alert! )

Overall: 9.3/10 - A near perfect VN. If you like romance with some comedy and a dash of angst on the side, you will love this game. Even if you don't like that combo, I would still recommend it.
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And now since the game is out of beta, it's time for a full review! Also, my guild is composed of a lot of Star Wars fanboys and Bioware fanboys, so if they ever saw this review... I am much harsher beyond impressions because the game is officially launched and I really can't believe how unpolished it is.

Also, I played a Sith Inquistor that leans toward the Light side, so this is based on that.

Title: Star Wars: The Old Republic
Rating: T, rating changes in game
Genre: MMORPG

Graphics: 6/10 - Like I said before, the same problems exist, every race is a humanoid, the UI is still crappy (And if you tweak the settings, you can get a UI that looks similiar to WoW), not too many customazations, etc etc.

The big problem is the settings now. I can barely run this game with 20 fps on low, which is WORSE than in the beta, and after some research, I found the game doesn't really like AMD/ATI cards, so I had to tweak something outside the game. Besides, putting everything on low/medium/high didn't seem to do much, if anything at all. I could put textures on high and get the same fps than if I put them on low, even though it says in game lowering this option will improve preformance. If I lower settings in WoW and Rift, I get better performance. Try it in Star Wars, nothing happens. The only thing that matters is shadows and 'bloom'. Also, no AA for those who were waiting for it.

It's funny, because Rift's graphics are so much better than both SW and WoW, and yet, I can get better framerate in Rift on high resolution than on SW with the lowest possible settings.

No excuse for this.

The graphics themselves outside of cutscenes, which is what we will see 75% of the time, are kinda crappy. The environment is lifeless and dull, it lacks a real spark of life in some areas. It's also too dark in a lot of the places. Half the time when I want to take a picture of my character, I can barely see her cause it's too dark. I was more impressed with Rift's graphics than Star War's. Some areas lighten up, like Nar Shaddaa, but the world itself is lifeless and npcs just walk around and... nothing.

Also, no day and night cycles and no weather. Come on, it's 2012 now....

Plot: 6/10 - Not gonna lie, I was falling asleep when it came to quests and character quest. Character quest is just me running around fetching artifacts for my master who is obviously going to betray me sometime down the line. Oh, and I'm a desendant of a powerful sith. And what eventually happens... is exactly how I was warned about. And now, I apparently am one of those 'rare' souls that can communicate with ghosts well and I'm so 'talented', that I can absorb those ghost's power as my own. So in essence, my character is now a Mary Sue. /facepalm It does get interesting as time moves on, but the conclusion is pretty cliche and furthers me being a Mary Sue. Also that Sith Inquistor standing next to me? Same conclusion to his story.

Every other quest is basically the same you can find in any genric MMORPG nowadays. If you've done questing in one, you've done it in all. But this time, the quests just seem... boring, even with the VAing. Too many times I just found myself hitting spacebar when I was done reading the subs instead of watching it play out. Most of the characters save my own companions I could really care less about.

Most of the plotlines to the planets is that Republic is trying to get a foothold or already has a foothold, and you have to prevent it or increase the gain for the Empire on the foothold. Or there's a war going on and you have to stop it. That's the basic plotline of every planet I visited, and it's... really boring. You'll sometimes get a side plot and sometimes you'll get a reaccuring character appearing (Thana on Taris appears in many of the quests), but other than that, it's just stop the Republic from getting strength.

Not to mention, most of your decisions have no real impact on the world around you. There's a choice to keep Thana alive or kill her, and no matter what you choose, you NEVER see her again. So what's the point of keeping her alive now? Oh yeah, I want those light points...

Also, when you finally complete your story line, you're basically done with the plot. You can do like the 'final battle' on Ilum, but after that, it's basically 'The End' till Bioware adds in more content.

The only interesting things are your companions. I really love companions, even though their AI is questionable. Companions will give you quests if their affection is high enough. And so far out of the 5 minus the droid (*stabs it to death*), all of them are likable, even Khem, the poor bastard. :D Xalek sadly does not get enough development, but he's such a badass, it doesn't matter.

You can also romance certain companions, which is very similiar to DA. If they like you enough, it unlocks more quests. Of course, you have to progress into your character questline in order to get certain options.

Music/sound: 9/10 - Music is still awesome, but not played enough or repeats in areas when it shouldn't. Like it's kinda weird on the ears to hear the shooter rail music in a combat situation. We need some music in cities and the main hangout (Imperial Fleet). The tunes you do hear are really good and give an epic feeling to whatever you're fighting. You'll also hear some familiar themes if you watched the movies so many years ago. Also, the Voice Acting is very good for the most part, very rarely I cringed when I heard someone speak, and that one time, it was a pig-like creature making weird oinking noises at me. Also, fuck the droid.

Gameplay: This is divided into 6 sub-categories since MMOs are different.

Combat 5/10 - Combat is still clunky and clumsy here, but what pisses me off the most is healing delays. I will cast my heal, the bar hitting 2.5/2.5 and then... nothing, 1-2 seconds pass, and my character finally gets her heal off. This means I have to basically predict when damage will happen and cast spells early, which could cost me much needed force power that I would later need in the fight. It's really annoying, and it only happens in combat, outside of combat, there is no delay. Instant heals have no delays either from what I've seen.

From what I've read on forums, this is an animation problem. Star Wars favors realistic animation over smooth combat. Games like WoW sacrifice realistic animation in favor of a smoother combat system, which is why you sometimes find yourself running forward after mounting up but no mount on for a second or two. And really, I'd rather have a smooth combat than 'realistic animations' fucking up my rotations.

I've also had a few problems laying down my AoE spell a few times, from where the circle disappears to where it says I'm moving when I lay it when I clearly am not.

There's also WAY too many abilities to keep track of. This goes back to old style WoW, but the problem is setting up a good rotation to use them. Healing wise, it's disappointing, because over 50% of those abilities are useless, which surprises me as I thought I would've had more heals to work with. A knockback could be useful, but it also could be a double edge sword, as a guildmate and I were doing quests, and he would constantly use overload just as I laid my AoE down.

Also, companion AI isn't too well done. I'll CC a pat that came to me, and stupidly, my companion will shoot it and break it. Too bad my only CC is on a freaking 1 minute cooldown. That's going to be a big problem come later, when it's pretty common in flashpoints for people to break CC.

Crafting 7/10 - Same old here, cept there seems to be one profession that really ranks in money over others (Slicing). This will probably be changed in the future.

One big problem will be the fact that your companions make the stuff. At first, it's not too bad, but when you're waiting close to a hour for one of your characters to make you stuff when in normal games, you can do it instantly, it could piss you off. And not to mention, this is most likely going to be your credit and time sink. I guess the sacrifice to this was you don't have to do a damn thing when it comes to crafting if you don't want to farm nodes. But you still need to send companions out, because they can get things you cannot, like cloth and metals for blue/epic recipes.

Also, in order to learn blue and epic patterns, you have to craft the green or blue below it and pray that you get lucky when you reverse engineer it and get the pattern. I must've blown a lot of mats already on trying to discover epic patterns. You could conversely get recipes through 'gathering' professions as well. I've receieved a few recipes through Underground trading.

Other than that, there's no problems with crafting.

PvE (Questing, exploring, dungeons) 6/10 - Questing is boring. I'm sorry, but even with the story, I can't seem to get into the game like I did when WoW came out. Maybe it's because I've been playing MMOs with this formula for so long, but Star Wars has really failed to engage me. The quests are the same quests you've always done, get these items, loot these items from these mobs, kill x enemies. It also doesn't help that bad plot-twists could ruin quests, aka Sith Inquistor storyplot.

The biggest problem though is that you don't feel like you're playing a MMO at all. Save for flashpoints and heroics I did with my guildmates, I feel like I'm playing a single player RPG with coop rather than a MMO. Maybe it's because I leveled way too fast, but I rarely see anyone on the planet I'm on, and I'm on a full server. Sometimes I forget until I see someone in chat speak and I'm like 'Oh yeah...' You know a game isn't worth a sub fee if it takes general/guild chat to wake you up out of it.

People can argue about they don't see people in WoW, but the majority of people in WoW are at the level cap. Very few are at the level cap in SW when I was leveling, isn't it like impossible not to come across several players while on one planet???

There are phased quests and phased parts of the map too, so if you're doing certain quests, you don't have to worry about someone stealing your kills. Too bad I rarely, if ever, see people where I'm questing...

Flashpoints are basically the same, except for one problem. Remember how I said how epic Black Talon is? Well, the next flashpoints are really dull with little to no story. You do the flashpoint, there's one light/dark side choice, and that's it. The Black Talon sets it up like that's how the other instances are. I was sadly mistaken. Highly disappointed. I've done most of the flashpoints (Skipped foundry and Directive 7 though), and have yet to be impressed by any of the flashpoints like I was with Black Talon. False Emperor was somewhat interesting, but the time to complete it reminded me of doing BlackRock Depths back in vanilla wow. It took us 2 hours, no joke.

Hardmode flashpoints are composed of bosses doing the SAME things except they have very tight enrage timers. Like 1-2 minutes into the fight, the boss will enrage. Otherwise, bosses don't do anything different. It's boring and once you outgear the hardmode, the enrage timers don't become a problem. Tight enrage timers =! hard boss. I did Black Talon on Heroic and beyond the tight enrage timers, it's pathetically easy.

Companions also give their own quests much like Dragon Age and Dragon Age 2, and besides them, they are really the only characters I care about. That random NPC on Taris? Don't know, don't care. Your decisions don't really impact the world around you when they should. The NPCs are dull and lifeless, the entire world feels lifeless. Ocassionally, I'll see NPCs conversing via the VAing, but other than that rare occassion, the environment itself is dull. You think with all that VAing they dumped into this game, they could at least voice some NPC if you click on them at the very least. Or fucking give VAing for emotes...

Like I said, you can romance your companions, but there's one big problem I have with it. You only have ONE option out of your 5 to romance. Don't like the romance companion for your class? Too bad, you're stuck with them. I mean, really? That stinks....

PvP 5/10 - This game's pvp is horrid. Honestly, I thought Rift was the worst pvp I played, but I was wrong.

A big problem is that level 10's can fight with level 50's, there's no bracket, which I understand why they wanted to do this, but it also backfires hardcore. And while they got giving everyone a buff correct, the big problem is a level 10 won't have the abilities a level 50 has, and stuns, cooldowns, and certain abilities are going to be a huge advantage over someone of much lower level. Rift came close to doing it right, buffing low levels in x0-x9 warfronts, but giving a bracket so people with the talents won't have an unfair advantage over another.

I also mentioned all the other problems like stuns/knockbacks/interrupts and all. Since every class has one, it can be a nightmare for casters, especially healers. Nothing like being knocked around, stunned, and then dead before you can get a castable heal off. Also, no dimishing returns. Yeah.... Resolve bar, which is a bar next to your portrait, is supposed to make you immune for a few seconds from being stunned, but from my experience, it either doesn't work, or it'll work whenever it wants to.

Also, world pvp? I decided to check out Ilum and went to the area. All you're doing is going to a point on your map and blowing up Republic carriers, and if you're lucky, kill any republic you see. I didn't see a single republic and couldn't even do my daily because the republic didn't fight back. Not to mention, those big walkers roaming around? Are only decoration. I litterally stood on a spot where the opposing faction fires in and guess what? Took 0 damage. You think an area that has all these walkers around would actually be used for maybe battle? Nope.

After about a day, I came back again and guess what? Republic and Empire people were just trading off nodes so they could get their daily/weekly done. Yeah, epic pvp...

I also went back to Tatoonie to check out it's pvp area too and same issue, no republic. All I did in these areas was farm nodes. Yeah great world pvp, this'll be a problem on an unbalanced server for sure.

End game (50 only content) 4/10 - This gets a lower score because of one reason. HALF the heroic flashpoints are bugged in some shape or form or not even avaiable (As of right now, only 6 are functioning), some of them bugged to the point in making the run impossible to finish or complete. Really? Because when WoW came out with cata, all the heroics were working.

Didn't people on the forums say that Bioware had 15 flashpoints in the game, way more than WoW had? So why the bloody hell are only SIX of them on hardmode??? WoW cata launched with more heroics than that!

Not to mention, there's no LFD group, so getting a group, if you're not a tank or healer, takes forever to do. And that's the staple at 50, farm heroic dungeons. When you don't have a server LFD system, it becomes a problem.

Also, some of the flashpoints are very unforgiving, not because of new and amazing mechanics, but because bosses have 2 minute enrage timers. That means your dps has to be really good, otherwise you're dead. So if people were bitching about Dragon Soul in WoW being a massive gear check, hope you're ready for SW gear check.

If you think SW is going to be any different end game from WoW, think again. End game is the same wine and dine, farm dailies, farm heroics/hardmode dungeons for gear to set yourself up for raiding or farm pvp gear. The dailies are going to get old after doing them non-stop for like 2 weeks.

A big problem is that like Rift, pvp gear is about the same as pve gear. Which should NOT be the case, and this is where WoW does it right, it seperates pvp gear from pve, and you obviously won't be doing nearly as much dps or heals in your pvp gear than if you had pve gear. So lemme ask a perfect question: If pvp gear is no different from pve gear and there's a queue system for pvp, why in the holy mother of fuck would I farm normal dungeons for blue gear so I can do the hardmodes when I can get insta win epics eventually through pvp????

I also heard the normal raids are actually EASIER than the 5 man hardmode dungeons. What were they thinking!? I have yet to do any of these raids since my guild doesn't even know what it will do, so may update this section later.

Misc (Latency. bugs, configuration, community) 5/10 - This game seems really unpolished. I've come across bugs that I experienced in beta and there were quite a few times where mobs would 'evade bug' on us, making them unkillable. There's been issues from graphic issues (From purple flashing rocks to a bunch of white dots running across the floor of a cave), gameplay issues (Healing delays), light/dark points not taking effect even though they were supposed to occur (Had this happen on Hoth for me), sound randomly going out and in (More frequent when traveling indoors), coming across invisable walls when I shouldn't (doing /stuck, however, helped me get out), and a whole bunch of random things that should've been caught and fixed in beta (Cutscenes being blacked out, characters jittering a bit in cutscenes, characters turning their heads at odd angles in cutscenes, etc). I even fell through the world once on Ilum and I fell to my death on my Taxi. And in Alderaan, my companion fell over dead a few times too when I took a taxi in a character quest area.

I also don't like the fact that I get stuck in a 100 queue and when I finally get in, unless I'm on Dromund Kaas or Imperial Fleet, I'm really lucky to encounter someone. I mean, the first time I saw a republic, I was in my 40's (50 is the highest level). And I rarely see anyone else questing around me too, if I see a single soul where I am, I gasp in surprise. Where is everyone?? I thought the servers could hold thousands of people, but it seems like a lot less. The most I've seen was 150 people on the Imperial fleet according to the chat channel. Today though, I noticed my server is 'standard' most of the time, so either they upped the amount of people per server or people quit.

Community is about the same as WoW and if you honestly think that the community here will be any different than WoW, I have a bridge in NY I'd like to sell you. I really like the logic my fellow guild mates told me that it's okay to be an asshole since we're Sith and if I didn't like someone ninjaing my chest (Had this happen, gotta love when you're killing an elite, someone decides to take the chest where you were trying to clear, and no, you can't open it in combat), I should roll Jedi. Yeah, perfect example of what the community MAY be. Not to mention, anyone who critizes this game will get basically called a troll, no matter how weak or strong their arguements are.

Also, load times in general are horrid, and becomes really noticable on Alderaan, and from what people told me, it's because the game has to load 'a lot of flora life'. I could litterally get up and go to the bathroom, come back, and find the game still loading. I think the worst load times I had outside this game was a minute in WoW and that's cause I had so much going on in the background and got d/ced in a populated area. I turned off a lot of stuff hoping the load times would stop, no go.

Final Score 5.3/10 - Lot of features lack polish and the game offers nothing if you're a veteran player of WoW or other mmos like it.

Overall: 6.6/10 - A game that's not as solid as it could be and lacking features that should have been implimented at launch. If you're a Star Wars fan and are a hardcore fan of Bioware games in general, you'll enjoy the game, despite the flaws. But if you're a mmo veteran or someone who is tired of WoW and is looking for something different, I would not recommend ToR. ToR will not make you quit the game you're currently playing unless you're just sick of the environment itself and not the current mmo formula.
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This is going to be a hard game to review, first because it's beta, and second, it's a MMO. Please note, this is just an impression review, as in, things may change on release or may be different than from what I've experienced.

I played in the beta weekend test from 11/25 to 11/27. The beta did go till the 28th, but I passed on really playing it, as I tested what I wanted to test.

Title: Star Wars: The Old Republic
Rating: T, rating changes in game
Genre: MMORPG

Graphics: 7/10 - I'm not a graphics whore, and graphics can be horrible depending on your video card too when it comes to MMOs. And while the cutscenes were really pretty, the overworld graphics lacked a certain charm as WoW had. Also, maybe it's because I had something turned down low, but the graphics seemed too dark, even when my character was in board daylight.

The UI is not too bad, but far from great, and hopefully will be more customable on release. There were some bugs with it as well, so I expect it to be more polished on release for sure.

The character customization is also lacking. While there are different races, they all look the same and are all humanoid. Cyborgs, besides one cosmetic different, looks exactly like human.

What's even more disappointing too is NPCs in the cutscenes use recycled models for body and facials. There's no excuse for having recycled models for this, especially considering how games made by Bioware have many custom features, like Dragon Age.

Plot: 8/10 - I'm only going to go on the character questlines here, the other quests will be covered in the gameplay. The character quests I've played so far, Bounty Hunter and Sith Inquisitor, have been really good and interesting. I only got to level 16 on my Inquisitor and 11 on my Bounty Hunter, but from what I've seen, I want to play further with both story lines.

Music/sound: 9/10 - Not going to lie here, the music and sound is awesome. When you swing your lightsaber, you feel like you're swinging an actual lightsaber. When you're shooting a blaster, you feel like you're shooting a blaster, and you feel like you're in the movie.

The music is epic. When you start a character, it even plays the familiar opening Star Wars theme.

The Voice acting in the game so far is fairly well done. There are some recycled lines your character says, but so far, it doesn't deter from the game.

Gameplay: This is divided into 6 sub-categories since MMOs are different.

Combat 6/10 - The combat is pretty dull and can be a little clumsy, more so the caster than the ranged I played. I have no idea how melee combat is. Targetting is horrible and brings me back to the old vanilla days in WoW. The only way to switch targets is to either tab or manually target, and that's a huge pain. No target-of-target exists, though this might change. The casting animations for healing is beyond dull. I thought it was bad in WoW, but it's worse in this game. Healing so far is the same spam heals, watch bars as every other MMO has, though you can dps during combat, depending how end game bosses are, this may not be possible in tight situations.

Star Wars adds something unique into the game called companions. These companions are sort of like your own personal NPCs or 'pets', as in they will fight with you in the open world and other things I'll cover later. Combat wise, they act like hunter pets. They actually have really good AI on their part, and they are very useful depending on what role you are, and I'd recommend you always have a companion out when you quest in the wide world. Also, any thing you can't use, you can give to your companion to use, which is great, because almost every item you find won't go unused.

Crafting 7/10 - Instead of your character doing crafting, you now have your companions do everything for you. You have the option of gathering the materials yourself in the world or sending your companion out to get them along with paying a small fee for them. As you go up in level for your crafting, your companion takes longer. If you have more than 1 companion, you can send the companion you're currently not using to get you mats too, which is really useful and you don't have to pause your gameplay.

However, it takes the overall feel away and while it seems good in theory, it's one less thing you have to do, and this might not work out too well end game. There's also the fact that you can only have 1 crafting ability and 2 gathering. You can't have 2 crafting abilities, which sucks if you decide to have an alt and want the alt to have 2 crafting abilities or if you want your alt to have all 3 gathering abilities.

You can also make something and 'reverse engineer' it to attempt to get another schematic. I don't know if you'll have to obtain schematics through other means later in the game, as I only got up to level 16.

PvE (Questing, exploring) 7/10 - If you played any other MMO like Rift or WoW, this is exactly the same thing only with a different paint. You gain experience by completing quests which range from 'fetch me this item!' to 'go explore this area!' to 'Kill X mobs'. There are 'bonus' quests you can complete with some quests and while you don't have to complete them, 90% of the time, you'll find yourself completing them anyways because it's on your way to your goal, so in a way, it's not exactly 'optional'. You also gain experience from killing mobs, pvping, and dungeons, which I will cover later on. But basically, you gain experience points the same ways you do in any other MMOs.

There are some innovative ideas such as Voice Acting every quest, but this backfires because you get tired of every single quest you get being VAed, and find yourself skipping the dialogue just so you can get your quest and go back to the game.

You get your own ship, which is a nice touch, and you can fly to whatever planet you want to go and play a mini game where you fly your ship in space combat wise. Sadly, this mini game is pretty much a space rail shooter, which may disappoint fans who wanted something more out of this than a Star Fox clone. So far, I found no real gain from doing this, but this feature would be a wonderful way to customize your ship both inside and out in the future.

Like other Bioware games, they added in an option to romance one of your companions, which adds another element into the game. I don't think I know of any MMO that has something like that, and it may be interesting. Sadly, I did not obtain a romancable companion on my Inquisitor, so I wasn't able to try this out, but you can send your companion to get gifts on certain crafting quests and give those gifts to your companions. You can also raise affection by taking your companions through quest dialogue and flashpoint dialogue.

The first flashpoint I tried out, Black Talon, is really fun and through dialogue choices, you can actually change the outcome of what happens in the dungeon and even change the mobs you fight as well. Depending on what and who is in your group will determine the drop rates, which is a huge improvement over a lot of game's dungeon systems, where as in you can go into one and all the drops are items that no one in the group can currently use.

PvP 5/10 - I had high hopes for Huttball. Sadly, after playing a game, my hopes shattered. I have a feeling that Huttball will be really fun if you go in a premade group. But doing it with a PuG is unbearable. The other two PvP warzones are pretty much clones of WoW BGs, only with different paint. PvP is going to be a problem in the future, because everyone has some sort of stuns/knockdowns. This could become really frustration with healing when you're constantly getting interrupted, stunned, or knocked down. It could make casters frustrated as well. It's still too soon to say, but I really did not enjoy the PvP as a healing spec, from what I've played.

End game (50 only content) N/A - I haven't played any end content in Star Wars, so I can't give feedback on it.

Misc (Latency. bugs, configuration, community) N/A - I'm not going to score this as well since it's a beta, it's expected for bugs. I expected Latency issues as well as crashes, but in all honesty, I rarely had any serious lag issues and I think I crashed once or twice out of 3 days playing, which is really good. Because features were missing as well, I can't make a final call for this option. Community I can't comment on, but this game feels more like a single play game with co-op rather than a MMO.

Final Score 6.25/10 - Lot of features lack polish or haven't even tried yet. This will change on launch for sure.

Overall: 7.5/10 - Overall, it's an enjoyable game with some flaws. There's no way to tell if it's game to stick a subscritpion fee with until end game content is out. If you're burnt out on WoW and want something totally different, I would say pass on Star Wars. However, if you like the current formula and are tired of just WoW's environment, I would say pick up Star Wars. You'll get your money's worth out of the first month and getting to level 50, at the very least.
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Remember what I said to the last fic? Yeah, this is why you sometimes don't need a sequel. Or maybe write the whole story instead of half the story!

Series: Star Ocean 3
Title: Time After
Author: ErrantFeather
Genre: Drama/Romance
Rating: M
Warnings: Minor Sophia and Maria bashing, lots of OCs, NSFW stuff, confusing plot
Couple (if applicable): Albel/Fayt, one sided Fayt/Sophia, Albel/Alternate(!?) Fayt

Plot: 4/10 - I gave this a low score because of one thing: This story feels like half of a story. The author made a huge mistake and wrote this entire story from Albel's PoV when it would've really benefitted from third person or Fayt's PoV in every other chapter. He gets one part in one chapter, but it's short and Fayt's PoV is not spoken about again and Fayt doesn't even appear till near the end of the story.

Again, the gang is going after the rest of the Programmers, but because of ebil!Sophia, she makes a deal with one of them to get rid of Albel. However, it backfires and Albel gets stuck in 4D space. The only way for Albel to get back is to cooperate with the Incantarix and find an alternate universe and try to find someone with the connection gene to send Albel back.

Yeah, I probably lost people there. In the alternate universe, Albel comes across alternate Fayt and things proceed to get confusing from there.

And this is the story's problem. Maybe the author was trying to explain the 'alternate dimension' that you see in the Lava Caves, but it's not pulled off well. Not to mention, the story is already confusing enough with the genetic part of it and all these programmers and OCs and now we have to deal with an alternate universe that basically is a parallel of the Eternal Sphere?

Meanwhile, something is taking place in the Eternal Sphere and we're left in the dark about it. Which is why this story should've either been third person or have interludes featuring Fayt. When I finished the story, I felt like I missed half the story and went back chapters to see if I missed anything.

Also, the ending is kinda cheesy.

Writing: 9/10 - Again, nothing is wrong with the writing. Except the lack of paragraphs. But it has a lot of dialogue, so it doesn't matter too much.

Characterization: 2/10 - Okay, I know Sophia can be immature and sometimes a bit of a bitch. But I don't believe for one minute she would try to send Albel to 4D space out of jealousy. I believe that Fayt and Sophia were close childhood friends. But that's all I think they were, just friends. Believe it or not, male and female friendships do exist. I don't think Sophia might be too happy with Fayt's choice, but to go as far as destroying his happiness? I don't think so.

Albel just doesn't seem like Albel and neither does Fayt. Just like the last story, they seem to suffer from the 'love starved' sydrome. Especially Albel, but then again, this is from his PoV. The author just doesn't do a good job of keeping Albel in character, I don't feel like this is the Albel from the game or a very sedated Albel from who we know. He also seems very 'emo', which I don't doubt Albel is, but I see him as more of a snarky guy trying to hide being emo from others.

Negativities: Indirect Sophia bashing, OCC Albel and Fayt, feels half told
Summary: The quest to restore peace from Luther's programmers continues. Only there's a snag along the way...
Overall: 5/10 - Good writing cannot save a story, sadly. Probably best not to bother with the sequel unless you really want to know what happens from the first fic on how they deal with the enemy. That is, if you can manage to follow the plot from both stories.
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This next story though, is a really mixed bag. I don't think it's bad fic, but I don't think it's the greatest fics I've ever read. A confusing one... Ya, if you haven't played SO3 by now and are worried about spoilers... Don't read this. :P

Series: Star Ocean 3
Title: Time Will Tell
Author: ErrantFeather
Genre: Drama/Romance
Rating: M
Warnings: Minor Sophia bashing, lots of OCs, not canonly correct(?)
Couple (if applicable): Albel/Fayt, one sided Fayt/Sophia, one sided Fayt/Maria, Nel/OC

Plot: 7/10 - The only reason it scores this high because the plot itself is very very creative. But it's very very strange. We start post-game with Fayt staying on Elicoor II. Then we have Albel's family thrown into the mix.

I really think the author plays with canon a bit too much here. Albel's mom is apparently from Aquaria and his parent's marriage was political (I think it was to explain why Albel looks a little like the Queen of Aquaria, red eyes and her hair is black with blonde highlights too), and that he's the nephew of the Queen of Aquaria. Then you have Albel's younger brother, who had a twin, and a sister and... Yeah, this is NOT cannon at all. Period.

Meanwhile, we have people from 4D space interferring. There was a rumor going around that Elena was actually a 4D being, but in this story she's not. But there ARE 4D beings, specifically programmers that worked under Luther, messing around with the Eternal Sphere and... it's really damn confusing. Meanwhile, we have another plot going on behind the scenes about Albel taking his mother's place in something called the 'Circle of Voices'. Then we have a bunch of confusing ass flashbacks trying to explain how Albel got his 'Wicked' title, and then we have something about transferring Fayt's powers because of what happened in game and it's just...

It's really damn confusing.

Writing: 9/10 - Nothing wrong with the writing at all except it lacks paragraph structure a bit. It's perfect here.

Characterization: 3/10 - This is where the story really flunks because of the plot, too many OCs, and the minor Sophia bashing.

First of all, I really don't like how Albel is portrayed in this fic. And I think it's more to do with the back history than the way he's written. I know where the author was going with this fic, but it just... really didn't work out, in my opinion. Giving Albel family was probably the first mistake, moreso with his brothers and sister, though the sister plays a very minor role. Helgrave is a very important character and I honestly thought he shouldn't have been related to Albel, maybe like a close friend or something. Albel also falls victim to the 'love starved' sydrome, which throws his character off a bit too.

I'm also not too fond of Fayt's portrayal here either, and I can't really pinpoint why. I think it's because he's too focused on Albel, but he also seems sort of love starved as well. I think his feelings develop too soon for Albel and the plot behind Maria transferring the destruction gene to Albel to keep him alive just... lacked something. It might be again, it's not canon, because Fayt's father died, and I think his father was more his focus, not Albel.

I like to think Fayt developed feelings for Albel near the end of the game. Technically, you could make a case for it before the end of disk 1 if you really wanted to. To me, though, that's too soon because Fayt doesn't really know Albel too well, near the end of the game at least gives time to it to develop.

Nel plays a huge role, and while there's nothing really wrong with her character, something seems off as well. Maybe it's how her relationship with Helgrave developed or maybe she's sedated from normal, I don't know.

The other characters play minor roles and I really don't like the indirect bashing of Maria and Sophia here either. You can tell the author doesn't really like them, so they suffer a little bit from OOC sydrome. In fact, I think all the cast does to some minor degree here.

Negativities: Really confusing plot, too many OCs, not cannonly accurate, OOC sydrome
Summary: Fayt tries to start a new life on Elicoor II with Albel. Too bad things never work out how they should...
Overall: 6.3/10 - If you're REALLY desperate for Albel/Fayt fics and want some substance to it, this fic might be good to read. It's confusing plot and it not being cannonly accurate sort of spoil what could've been a great fic. However, don't real the sequel to it, it's 100% beyond a doubt, horrible.
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Joy... :( This author seems to be popular and she streams out stories pretty fast. She's written a LOT of SO3 fics and Death Note fics. The problem? They're pretty much ALL bad. Or horrid AUs. I started with her supposed first fanfic because it's like one of the only fics on the actual game timeline, but... urgh

Series: Star Ocean 3
Title: Death and Destruction
Author: crematosis
Genre: Angst/Humor(?)
Rating: T
Warnings: Sophia bashing, massive amounts of OOCness, PwP
Couple (if applicable): Albel/Fayt, one sided Fayt/Sophia

Plot: 2/10 - Seriously, what plot? There's like... nothing to work with here. I'm assuming it's before the game ends, but even I can't exactly tell. Basically, it's a bunch of Albel and Fayt bonding moments, alongside the other main cast acting like a bunch of crazed Yaoi fanbrats. And lots of Sophia bashing. Reading this fic makes me WANT to write a Sophia based fic.

The only interesting concept is how Fayt wants someone to look at him 'normally' instead of a weapon, but Albel's stubbornness tries to get to the bottom of it. In fact, in my fanfic, that's how Fayt feels. The problem is if the characters weren't a mangled mess, it could work.

Writing: 2/10 - There are a lot of spelling errors here that a simple spell checker could pick up. There's no excuse for this. Open Office is free and does the same thing Microsoft Word can do, it also has a spelling checker in it. There's even grammar errors like forgetting to put the quotation marks at the beginning or ending the dialogue, commas missing or being misplaced. The Author even mispells canon names wrong.

It's a mess, to put it simply.

Characterization: 1/10 - Without a doubt, every character is completely OCC. A perfect example:

Albel jammed his claw back on and slumped back into his seat. "My father dove in to save me from a worse fate. Because of me, a pathetic weakling like me is allowed to live and my father died."

"That sucks," Fayt said with a bitter laugh.


Do I even need to say what's wrong with this one part? Fayt can be a douche sometimes, but here, he's a total dickwad. Albel pours his heart out and all Fayt can say is 'sux2bu'????

Not to mention, when Fayt goes to Arias, he's beaten up and spit on. Um, after I got Maria in my group, when I went to Arias, no one said anything nasty or punched Fayt in the balls.

Let's not forget that everyone in the group is like a yaoi fanbrat from Cliff to Nel to even freaking Maria. And Sophia bashing of course.

I don't like Sophia myself, she's a very bland and boring character that never really gets developed too well (I believe she was just added in SO3 because it lacked a total Symbology user. In the original, Mirage and Adray were not playable characters, and considering Sophia isn't obtained till Disk 2 and if your mana hits 0, you die... Yeah, you don't really need a Symbology user). But good fucking lord, she's practically Fayt's BEST FRIEND. She would not treat him like dog poo if he developed feelings for someone, wheither it's Albel or someone else. She isn't THAT flat of a character and she was never truely bitchy unless Fayt was an insensative jerk first.

Negativities: OCCness to the max, lots of spelling/grammar issues, no real plot.
Summary: Fayt is angsting about the terrible powers he wields. Too bad a certain swordsman won't leave him alone.
Overall: 1.6/10 - Probably one of the worst Albel/Fayt fics I've read outside of this fic. It had an interesting idea, but the author cripples it completely.
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Here's a fic I found that actually is really good and of all places, on AdultFanfiction.net. It was originally on the Fayt and Albel community, but not every part was posted. This is the case of a 'under-appreciated' fic sydrome.

Series: Star Ocean 3
Title: Eye of Apris
Author: [livejournal.com profile] mishaelamk
Genre: Drama/Romance
Rating: MA
Warnings: A bit of violence, NSFW obviously
Couple (if applicable): Albel/Fayt

Plot: 9/10 - For a story that may not seem to have a plot or very little main plot, it has a lot of very interesting ideas. Unlike the last story, this fic pulls those ideas off really well. We have Albel seeming to 'drift' after the events of SO3, when Fayt suddenly makes an appearance on Elicoor II and of all places, picks Airyglyph. Only Fayt isn't exactly there for a visit. Then while that's going on, we got character development between Albel and Fayt along with a side-plot with Nel and then off in the background, we actually have another political plot brewing. Believe it or not, the OCs that are in the fic are also well written and likeable too.

I love how the author incooperated ideas like the Air Dragons having a pact with the Nox family, and the Mid-Winter holiday being like Christmas. The plot isn't grandiose, but it doesn't have to be and makes for good reading.

Writing: 9/10 - Pretty much picture perfect writing here. I was always kept on the edge of my seat and the smut bits were written well. The story flows naturally from start to finish.

Characterization: 9/10 - This is probably the only Albel/Fayt fic that I've read where both of them are in character. Albel/Fayt fics tend to have a problem of either making Fayt too submissive or Albel becomes too gushy. This fic has the perfect balance of keeping both Fayt and Albel in character.

The ONLY problem I have with the fic is Fayt is a tiny bit too submissive to Albel, especially somewhat near the middle, but it's explained in such a well manner that I can pretty much forgive it. Also, unlike in a lot of fics, Fayt takes an active role in the foreplay, which is exactly what I see him doing.

Albel is wonderfully written in this fic, having a sense of honor, pride, and duty mixed in with a snarky nature. He's blunt and to the point, but isn't overly cruel like how a lot of fics make him out to be. In fact, this story may actually be my favorite representation of Albel I've seen in any Albel/Fayt fics. Nel also makes an appearance and is remarkably well written as well. There's a few other characters and OCs that appear, but they only add to the story and strengthen it.

Negativities: Simple plot
Summary: After the fight with *spoilers*, Albel goes home to Airyglyph, but feels restless. During the Mid-Winter festival, Fayt mysteriously shows up at Airyglyph's castle. But why has he come? And why does he insist on staying with Albel?
Overall: 9/10 - Probably one of the better Albel/Fayt fics I've read that manages to keep both characters in character. If you love this pairing at all, this fic is right up your alley.
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Today I return with Star Ocean 3 fic. One good one and one bad one. First, the bad.

Series: Star Ocean 3
Title: Subjective or Ideal
Author: DeadKidRising
Genre: Drama/Romance
Rating: M
Warnings: NSFW, wangst, angst, indirect Sophia bashing
Couple (if applicable): Fayt/Albel, hints of Cliff/Nel, one sided Fayt/Sophia

Plot: 4/10 - You know those stories that start off with a good idea, but then decend into horrible fic? This is it. The fic starts out with a really good idea, what if one of the characters just didn't want to come back from *spoilers*, but Fayt forced them to come back anyways? I loved that idea, and though Sophia wasn't really the ideal choice, I could accept it.

How horribly the fic decends from there.

The fic then tries to incooperate the famous Romero from Albel's ending, along with the Federation knowing about Fayt, Sophia, and Maria. It has some other interesting concepts like going to the world of the dead and having certain characters helping them out. But the plot is so beyond bizarre and the characters are so OOC, you forget it's a SO3 fic if Cliff didn't call Fayt 'kid' or Albel spew 'fool' and 'maggot' every so often.

Has a few good ideas, but executed horribly beyond belief.

Writing: 5/10 - The writing itself doesn't have any problems besides the spelling and grammar mistakes you see from time to time. The biggest problem with this story is constantly switching from first person to third person. KEEP the PoV in one or the other, don't flip-flop through the story. Sometimes, I got confused at who's PoV I'm looking at.

Characterization: 1/10 - Everyone is pretty much OOC here. Fayt going uber uke and Albel just... not being Albel. I mean, Albel is a really hard character to grasp and having feelings for Fayt wouldn't just all of a sudden give him a 180 in personality change. Fayt is very weepy and whiny here, and while he had his whiny moments in SO3, it's been multiplied by about hundred to the third power.

Their 'romance' scenes are your typical scenes you see in every clean cut seme/uke yaoi fic out there, which demeans Fayt and Albel's relationship. I don't think their relationship can be defined your typical seme/uke roles, more so than Tsuzuki and Hisoka from YnM. Fayt is strong in his own right, and I don't see Albel submitting to anyone unless there is a clean cut trust between them. I see them as more equals than anything, which pretty much goes against your typical seme/uke setup. Putting either of them in this setup and you either have Fayt being too emo or whiny or you have Albel being way too lenient and open than how he is.

Negativities: OCCness up the asshole, confusing PoV switches
Summary: After a certain someone's demise, the group doesn't want to split up just yet. Also, Fayt has something he's been keeping from everyone. And other weird stuff happens...
Overall: 3.3/10 - A perfect example of a story that has good ideas but horribly executed. This could've been a good fic that explores ideas and concepts that aren't explored, but is wasted.
starzafandomblog: (Sailor Saturn!)
Community: [livejournal.com profile] stagesoflove

Themes:

Attraction
Romance
Passion
Intimacy
Commitment

Community: [livejournal.com profile] 10_passions

Themes:

1. Secret Encounter
2. Along the Moonlit Bay
3. Sarcasm
4. Hidden from the World
5. His Place
6. Addicted To Your Touch
7. Don't Be Afraid
8. The Space Between Us
9. Starry Heavens
10. The Road Back To You
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The overall conclusion to the trilogy! I'd really like to say that this story got better at the end from the last two parts, but... it fell backwards on itself. Not as much emo!angst as the first two parts, but the same mangle characterizations, the same fanpoodle-ness, and this time, not such a nicely neat plot.

Series: Yami no Matsuei
Title: Falling Is Like This
Author: Kouri Arashi
Genre: Drama/Romance
Rating: R
Warnings: NCS hints, wangst, angst, more angst
Couple (if applicable): Basically all the pairings as the previous fanfics, but mostly Tsuzuki/Hisoka and some hinted Muraki/Oriya

Plot: 6/10 - Okay, unfortuantely, the plot isn't nearly as good as the other one. The first part to this story is stupid. Basically, Hisoka is losing his powers that he gained as a Shinigami, but he doesn't know why. Tsuzuki and all the 'older' Shinigami know, so basically, Hisoka and Akimiya are in the dark. Later, it turns out that Hisoka purposely lost his powers (Control over his Empathy, Jitsu powers, healing powers) due to a test. So basically, Hisoka has to fight possible demons and psycho magic dealing humans with NO powers but what he was born with.

It really makes no sense. Shinigami got those powers in the first place so they have a CHANCE to deal with powers that no normal humans could. Why TAKE them away and leave them defenseless? And what about Shinigami that may not have had 'natural powers' when they were alive? Yeah, they are so totally fucked...

So Muraki comes in and messes up the test, because Tsuzuki won't have Muraki touching his man! As it turns out, Tsuzuki wasn't supposed to interfer whatsoever, causing Hisoka to fail his test. When Shinigami fail the tests, they are 'sent on'. Of course, Tsuzuki and Hisoka don't want that, and they run away. First they go to Hijiri, which was pointless, then off to Oriya's place where they find Muraki and ask him how to 'hide' themselves from the rest of the Shinigami, which makes sense because the Shinigami can't track Muraki for some reason. But it doesn't make sense cause it's MURAKI!

While trying to deal with Muraki's molesting and spell casting, a man appears. And at first guess, Hisoka knows that the man is Tsuzuki's father.

Well, as it turns out, Hisoka's guess is right on the money. But more importantly, Tsuzuki's father is not only a demon (Surprise!), but is the Prince of Hell who broke out of his imprisonment. And he's come back to get his son and merge Hell with the living world. Of course, Hisoka can't have that, and when fans really say that Hisoka would go to Hell and back for Tsuzuki... Well!

Add in a little bargain with Muraki (Who has an actual believable reason to go besides wanting to be in Tsuzuki's pants) to tag along with him. Yep, Muraki and Hisoka working together after what happened in the previous two parts. Urgh, but it works.

I won't spoil the rest of the story though, because there's some things that work and other things that really don't mesh at all.

Okay, I will give points to the author for trying to put in Tsuzuki's hertiage and trying to explain why he became a Shinigami and the like (Plus going through the levels of hell were interesting). Because, let's face it, I can think of maybe 1 other fic that does this that's finished. So it's not a theme that's commonly written about. But the first part of the story makes no sense.

Another thing wrong is Tatsumi's description, which I hope was just Tsuzuki trying to throw his father off, because it's so totally wrong. Besides 1-2 people, no one in the division is above the age of 30 when they died.

Also, the levels of Hell and how to get past them are really well written. That's about the only thing I liked though.

Writing: 7/10 - Fanpoodle japanese is STILL present in this story, though it's not nearly as bad as the last. But most of the phrases yet again can be translated into perfect english. There's still no excuse for this though. The only thing I can say is that it's gotten less frequent than in the previous one where there was a lot in a chapter.

Other than that, the writing pretty much stays the same as the first two stories.

Characterization: 4/10 - Okay, I don't know what series everyone else was watching, but when did Hijiri ever BLATENTLY flirt with Tsuzuki? I mean, I haven't watched the anime 20 times, but I don't remember Hijiri ever coming onto Tsuzuki, period. I don't even remember that in the manga.

Oh wait, it's your typical stereotypical fanon thing. It doesn't often appear since Hijiri rarely if ever shows back up, even in fanfiction. But in a lot of them, especially the 'love triangle' ones, people assume that all those worried moments Hijiri has about Tsuzuki was his way of 'flirting'. And that is where I seriously get out my /facepalm emote. Being worried about someone who doesn't know you but risking their neck for you and flirting are TWO different things.

And you know, I really like a sarcastic Hisoka. Face it, if you read the manga or watched the anime, Hisoka has a snarky side. But I have to admit now, it's overboard. He's just WAY too snarky and sometimes, I don't feel like it's him. Most of what comes out of his mouth are either emo moments or snark. And his snark does get him into trouble too, and I don't think Hisoka would embrace his snarky side if he knew that it would get him hurt or even worse others and moreso Tsuzuki. He is also emo, but I think Hell would make just about anyone emo.

Plus snarky!Muraki, while amusing, doesn't quite fit his character. Could I see Muraki being snarky a few times? Yeah. But could I see him being about as snarky as Hisoka in this fic? I really don't think so.

What is kinda sad is Akimiya isn't really present in this story much, considering how much of a role he played in the two previous stories. Also Oriya is in this story briefly and feels sort of off on his character, might be because he caught some of the 'snark virus', but it's not nearly the level as it is to Muraki and Hisoka.

The one interesting thing is Tsuzuki fooling his dad in one scene, but from Tsuzuki to go to one extreme to the next (He is still ubberly wussy, I'm sorry) doesn't feel right at all. I don't mind Tsuzuki even being uke, but here, he's so ubber uke that it makes me weep. I really can't decide what's worse, uber!snark Hisoka or uber!weak Tsuzuki. Both are a big mess...

Negativities: Snark up the bumhole, emo angst
Summary: Hisoka starts losing his powers and doesn't know why. Neither does Akimiya. The other Shinigami do, but they're not saying anything. When a case comes in soon after, Hisoka has to solve it only using his wits and his empathy. Easy enough? Too bad life isn't that easy...
Overall: 5.6/10 - Probably the weakest of the trilogy, which is a shame, since this should've been the strongest story of them all. The ideas were there, but they weren't pulled off well. Honestly, if you're looking for a story that covers Tsuzuki's background, this is a so-so job. If you're looking for this series to go out with a bang, you're probably better off skipping this part all together. Part two concludes in such a way that this series really didn't need another part save to prolong it's lifespan.
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Here you go, part two of the trilogy series! I wish I could say this part was better than the first...

Series: Yami no Matsuei
Title: Somewhere I have Never Been
Author: Kouri Arashi
Genre: Drama/Romance
Rating: R
Warnings: NCS hints, wangst, angst, more angst
Couple (if applicable): Tsuzuki/Hisoka, slight Tatsumi+Tsuzuki, OC/OC

Plot: 8/10 - Luckily no more 'my summaries suck'. Sometimes, stories need a long summary. And sometimes, a short summary is good enough. Short, simple, and to the point.

Basically, the story tries to build up some characterization around the OC, Akimiya, from the first story, by using Muraki's 'infamous revenge plans' to do so. I will say, the plot is fairly well thought out, and it flows very naturally from the beginning to it's cheesy conclusion. The only problem is the premise has been done to the death. I can count on both my hands and toes how many Tsuzuki/Hisoka stories that tried to rip them apart because Muraki wants revenge on them or more so Hisoka.

Writing: 6/10 - Again, this story falls to fanpoodle japanese. It's not nearly as much as the other story, but there's still quite a bit and it gets annoying especially when nearly everything can be translated into perfect english. STOP IT!

I take that back, it's REALLY annoying. Why 'Sayonara' instead of 'goodbye'!? Okay, I can really let that slide since people say that in real life. But COME ON! Gomen ne (I'm sorry), Ohayo (Good Morning), Aaa/Hai (Yes), Tadaima (I'm home)...

It goes on and on and on, seriously. There was one line about 'genki genes' (Happy genes possible?) that I really couldn't figure out the context at this point. Try running that through Goggle (Or just genki), you get a ton of different things.

Also what's amusing is the writer got Tsuzuki's name messed up around chapter 8. Asato is his FIRST name, not his last name. Almost everyone in YnM calls each other by their last name save for Tsuzuki to Hisoka. It's actually insulting to call someone by their first name unless you're really close to them.

There's also a problem with scene changes, so I dunno if it's because FF.net keeps changing it's damn freaking format system for breaks or not, but it can get a little confusing. However, since FF.net can be funky with it, I didn't really take off points for this.

Characterization: 4/10 - Sadly, this is where the story fails short yet again. Only instead of me complaining about Tsuzuki and Hisoka, I'm going to be bitching about Muraki.

And yes, the melodrama angst monster comes back around chapter 8, only Muraki is the main cause and he's the 'I want in Tsuzuki's pants, mwhahaha!' mode as typical.

Spoilers )

Negativities: Fanpoodle japanese plague, flat stereotypical Muraki, enough angst to fill a freaking pool
Summary: Sequel to 'Live Through'. Muraki is out for revenge, only this time, it's not just Tsuzuki and Hisoka he's targetting...
Overall: 6/10 - Suffers the same problems as 'Live Through'. Honestly, nothing is really improved from the last story, so if you like melodramatic angst and don't mind littered fanpoodle japanese, give it a least one read.

Part three coming soon!
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I was rereading old entries in my LJ and decided to touch on some fics that I wanted to review but with a less 'fanpoodle' mind and more of a 'neutral' mind. The fact that I picked YnM fic after I swore off the series is... wtf am I thinking!?

If you read my Zelda review, Sehnsucht, I said at one point, I loved said fic, but years later, I was like 'wtf was I thinking!?' I was also visited by the author randomly too. :X I kinda hope he's working on something because his writing was really well done, but his melodrama story failed.

Well, this fic sadly falls into that category. And the funny thing is that I reviewed it years ago with gushing praise, only years later, I should've really known better. For the record, yes, I reviewed this author before. Yes, I know she's popular, but really, her characterizations for both X/1999 and YnM fics are a big mixed bag.

This series is a trilogy that I'll eventually cover in three seperate reviews.

Series: Yami no Matsuei
Title: Live Through
Author: Kouri Arashi
Genre: Drama/Romance
Rating: R
Warnings: Violence, NCS, wangst
Couple (if applicable): Tsuzuki/Hisoka, slight Tatsumi+Tsuzuki

Plot: 8/10 - You know, I skipped this story for a long time in the past because of it's summary. I really hate saying it, but a summary is what draws a reader in, not your name. Sometimes, you can't sum up everything but I seriously think you can say more than 'My summaries suck, just read'.

Basically, the story is Hisoka trying to sort out his issues about himself, his feelings for Tsuzuki, and Muraki while trying to deal with his 'afterlife'. Add in a lot of emo shit (Hell, a lot of it crosses into melodrama, but we'll save that for later) plus a pretty well thought out plot, whacky dreams, and you got this story.

If it wasn't for the overly dramatic moments that are constantly displayed in the story, it'd actually be a really good read.

The only real striking problems are:

1. Emo!Hisoka + Emo!Tsuzuki = PAIN!
2. An OC that only really serves to bring Tsuzuki and Hisoka together. Basically, he's just there for filler and to keep the plot going.

But overall, it's interesting enough to keep you reading.

Writing: 7/10 - Fanpoodle japanese really needs to die in a fire. But I guess I can be somewhat okay since it's old. But STILL, you can EASILY translate stuff like 'Baka' and 'Sugoi' into perfect english.

It's not cool, it's not going to make you cool, it's distracting, especially to someone who may not watch a lot of subbed anime. Then they have to either pick it up by context or go look it up.

If it's prefixes or words like 'Senpai', that's different, since they don't translate well. But when you leave in OBVIOUS words, there's so much rage in me that I can take...

When you're writing a story in english, WRITE IT IN ENGLISH!

Other than the littered fanpoodle japanese at the beginning (Which is gone in the middle of the story, thank god, but picks up again near the end, urgh), the story is well written. It's First Person, but it really adds to the story. Although, the run on sentences may make you go crazy and there's so many of them that you may end up screaming at Hisoka. However, it really adds to the atmosphere more than it takes away.

Characterization: 4/10 - Okay, let the word be known: 'Muraki is not a one-dimensional villian, for the love of cheese!' This is a big problem in nearly every single Tsuzuki/Hisoka stories that I've read, and it's no exception to this one. This isn't so bad in the first story since Muraki doesn't really appear in this story much. But the same, 'Muraki wants to fuck with Tsuzuki and Hisoka' plots are really old by now that you've seen them all. The saving grace is that the plot-twist used is unique to this story.

The problem isn't even the OC, who is somewhat interesting and I was loving his snark through the story. The only problem with him is that he doesn't serve much of a purpose at least in this part of the story.

The big problem is Tsuzuki AND Hisoka are turned into big piles of freaking angst monkey balls. And this is REALLY a first story where both are so emo to the point where I want to shoot both of them.

Some spoilers )

Negativities: Melodramatic Tsuzuki and Hisoka, littered fanpoodle japanese, emo after emo, boo-hoo sobs
Summary: Post Kyoto Arc, Hisoka has to overcome his feelings on his after life and his feelings for Tsuzuki. The path is anything but easy, especially when a certain psychic doctor is around the corner...
Overall: 6.3/10 - Despite the wangst and melodrama, it's still worth a reading because the plot and writing save it. If you like melodramatic angst, this would be the story to read. As for me, I think I'll pass on a third reading...
starzafandomblog: (Default)
The next one up also has an anime by it, but I have yet to watch it yet. I will warn though, unlike the previous game, this one is much bigger (It's about the size of BC-WoW) and has a... sloppier translation, due to it being a beta patch. I haven't found a non-buggy fully translated patch yet.

Also be warned, this VN is graphic, while it has no sexual content in it (Pervy moments, and a few bra/panty scenes), there's a lot of violence and very gory situations. I would also advise to try to play this game in spread hours instead of sitting down for one reading too, because it may be too much info to take in or the graphic nature may be too much to handle.

And this review is MAD long, think it's the longest one here yet!

Title: Chaos;Head
Company: Nitro+ and 5pb
Translation done by: Assembla (Not sure if that's how they refer themselves to)
Rating: R/17+
Genre: Horror/Sci-fi/psychological (Classified officially as a Delusional Science Novel)

Graphics: 9/10 - Compared to Tsukihime... there really is no comparing the two because Chaos is so different from Tsukihime.

First of all, there's not only anime-like art, but there's actually an anime opening. The room of the main character, Takumi, is completely 3D. There's tons of CGI's which had to be translated (For example, the chat room scenes and the webpages), the backgrounds are actually 3D and while it doesn't completely mesh with the anime, it doesn't distract like how it does with Tsukihime. The characters, when they speak, they actually move their lips.

Everything is so colorful and alive and creepy that it really gives to the story more than it should.

Plot: 7/10 - There's a good reason why I said to read this story in lumps instead of one sitting and there's two reasons for this. One, there's a lot of stuff to intake per chapter that it can get a little overwhelming at times that you may need to sit back and digest what you just read. And two, the game gets more and more bizarre as you go on.

The basic plot of the story is this: The main character, Takumi Nishijo, is your average Otaku. Aka, the type who is obsessed with anime and hentai (ero) games. He's also deeply involved in an online game called 'Ensue' (Think WoW here). He skips school (He only goes the bare minimum so he can graduate, even though he's making a living already by RMT or 'Real Money Trade' from his online game he plays obsessively) and lives alone in a shed on the roof of a building, secluded from everything and everyone. Basically, he's really not your typical main character, which can be a love/hate relationship depending on your viewpoint. You either find him very interesting because he breaks the norms or you find him so absolutely creepy that you want to stab him in the head.

While talking to a friend in a chatroom about the recent murder cases called 'New Gen', a mysterious guy name Shogun appears, which doesn't seem out of the normal since people lurk in chatrooms a lot. After Takumi's friend leaves, Shogun starts linking random pictures to Takumi. By accident, Takumi clicks on a picture only to see a 'guro' artwork piece and he pretty much brushes it off. However, Shogun leaves Takumi with the phrase, 'Whose eyes are those eyes?', a phrase really only having meaning to Takumi himself...

One night walking home, he walks into a scene of a brutal murder that resembles the picture that was linked to him. Later, he then realizes that the murder scene he stumbled upon was another episode in the 'Next Gen' case. But how could a picture of what happened existed before it happened? Who was that strange girl at the scene covered in blood? Who is 'Shogun'?

Basically the plot goes from there, and there's no way I could cover the entire game even in an entire post, let alone a review without spoiling it.

There's a few things I'm sort of 'meh' about this game.

Couple of spoilers/nitpicks )

Music/sound: 8/10 - Unlike Tsukihime, this game is fully voice acted and you can turn off the VAs. You also have music which fit the surroundings well enough. The only problem is again, Takumi, who stutters a lot and can get on your nerves after a while (Which really isn't the fault of the VA). And the music will pause at the end of it's play and then loop again.

The sound effects sound so real that when I heard the computer buzz fan, I almost mistook it for my own. :X

Gameplay: N/A - It's a text novel? But unlike Tsukihime which has straight choices, your choices are watching Takumi's delusions or not. Basically, at certain parts of the game, on the top screen, you'll see two dots, a green one to the left and a red one to your right. You can choose either dots or not choose either and continue on as is with the game. So you have 3 choices:

-Green - You see a delusion that is 'happy'. In other words, Takumi will daydream a perverted or rather silly scenario.

-Red - You see a delusion that is 'violent'. In other words, Takumi will daydream a gory or violent scenario.

-No choice - If you don't select a choice by a certain amount of lines, you won't see any sort of daydream and the game pretty much progresses on as normal.

Some spoilers )

Overall: 8/10 - Overall, it's worth one read through, and as of right now, until a final patch is released, you should only really go through it once. If you're not a fan of gory games, you WILL want to stay away from it. But if you like psychological horror stories or are a fan of Higurashi, you may want to give this one a read.
starzafandomblog: (Default)
Okay, we're going to take a step away from fanfiction for a moment to cover something else I've been getting myself into lately.

Why the question mark? Because really, the next few reviews aren't really 'games' to me. They're classified as 'Visual Novels', but they require the player to make choices, so hence why it's still a 'video game'.

And don't classify 'Visual Novels' to only hentai games, while they do have some hentai scenes in them, the focus is the plot itself, and it saddens me that these games aren't liscensed over the crappy hentai games that get published out there.

These games are going to be a bit hard to score, since the focus is the plot and not really 'gameplay'.

Genre is going to be more in-tune with fanfiction/book genre rather than 'shooter', 'Adventure-ala-Zelda', etc.

Graphics are judged on the artwork and pictures that are found throughout the story.

Also note, all these VNs I'm about to review have anime counterparts. I've seen 2 out of the 3 as I'm revieiwing this VN, and I will say, the anime pales in comparision to the VNs.

Title: Tsukihime
Company: TYPE-MOON
Translation done by: Mirror Moon
Rating: R/17+
Genre: Action/Horror/Romance

Graphics: 7/10 - Honestly, I'm kinda so-so on the artstyle for this game. The artwork for all the girls is good enough and is pleasing on the eyes for the most part. The only problem is the backgrounds are designed with more of a 'real life' feel and it doesn't really mesh too well with the anime artwork. It's really hard to explain this, but it looks oddish to the eye.

The few times you see the main character, Shiki, he looks very out of place, and I think that's mainly due to the fact that when you see his face, his eyes are completely covered by his bangs. If you look at him in the anime or the bonus 'sequel' of the game, his bangs aren't nearly as long (And actually, I like how he looks in the 'sequel').

Plot: 10/10 - This is where the most important part to a Visual Novel takes place, and let me tell you, I found myself wanting to read this over some of the books I have on my shelf. And the ironic part is that I prefer fantasy/medieval like stories over sci-fi and horror stories, and I'd pick reading this again.

The plot involves a boy named Shiki Tohno. Due to a strange near-death accident when he was a kid, his eyes can see the 'lines' on objects and people. He then discovers if he traces those lines, he can 'kill' them. The only way for him to not see these lines is a pair of glasses that were given to him when he was young. Because of his accident, his body has become frail and he is sent away from the Tohno house. Years later, near the end of his Junior year, Shiki discovers that his father is dead and his little sister, Akiha, who is now the head of the house, has ordered him to return to the mansion...

From this point on, depending on your choices, you can play the 'Far Side of the Moon' which revolves around a woman named Arcueid and the mysterious upperclassman, Ciel. Or you can play the 'Near Side of the Moon' scenario which revolves more around the Tohno family and the two maids, Hisui and Kohaku.

I won't spoil the paths, because I'd be typing this review forever if I did, but both paths are completely different from one another and while Arcueid and Ciel's paths do have some similiarities (A certain guy you fight no matter what happens for example), there are plot points that you could never discover unless you played the other. The Near side is completely different from the Far side and while there are some similiarities (You end up confronting a certain classmate in each path), there are some important points you wouldn't be able to find in the other scenarios.

Five times reading through this may seem like a daunting task. But the intensive plot keeps you glued to your seat and you'll just find yourself going through the game again.

I will add, save 2 endings, all the characters have a 'true' and 'good' ending. One character has a 'true' and 'normal' ending while one has a 'true' ending. And you can die a lot if you make the wrong choices, so be sure to save a lot.

The only real complaint I have is the hentai scenes, they aren't written too well. But they don't distract from the plot and you can get rid of them all together via a patch if you're really don't want to see them.

Music/sound: N/A - For some reason, I couldn't get the music to function properly, so I'm going to skip this section all together.

Gameplay: N/A - It's a text novel?

Overall: 8.5/10 - Definitely worth at least one read. I would say complete the game if you want to learn everything there is about all the characters themselves.
starzafandomblog: (Default)
Ya ya, I said I'd update more, but I've kinda lost touch with reading/writing in the fanfiction world all together.

I wish I could say that I'm bringing good fic, but sadly, not... It really saddens me as I love seeing FF novelizations that actually get past Sabin's scenario too.

I don't know what's worse though, the fic or the fact I actually read the entire damn thing.

Series: Final Fantasy VI
Title: Final Fantasy VI: Novelization
Author: EdgarAndTerraFigaro <--Should already be a bad sign when an author names themself after a pairing...
Genre: Adventure/Romance
Rating: PG-13/Teen
Warnings: Some sexual situations, abuse both physical and mental, some violence and swearing
Couple (if applicable): Kinda one sided Edgar/Terra, Locke/Celes and various other pairings ranging from MC/MC to MC/OC
Plot: 3/10 - It's a novelization, so it's basically the game plot that we know and love. That's what it's supposed to be, with maybe a few touch-ups to main game plotpoints or a bit of fleshing out. Right? Not with this fic!

The problem with this fic is that it changes important plot points, twists them around or skips them all together (aka, Sabin's scenario is totally absent and only summarized while the other two are accounted for). The author's name should give the favored pairing away and while I enjoy Edgar/Terra, the problem was the author completely changed events to fit around their pairing. An example of this is Edgar going with Locke and Terra to find out where the other Espers went after the Empire gets attacked by them.

Some of the plot is there with some touchups, but at other times, the author completely changes important plot points (bringing Terra to Narshe with Banon, Phoenix Cave conclusion, Cyan and Lola, Gerad situation) that shouldn't be changed at all. Main plot points are there, but minor and fairly big but not main plot points are warped when they don't need to be or they're changed to fit around the author's obvious favored pairing.

What's funny is at first, the dialogue to the game was followed, but after some time, I noticed it stopped and there's a problem with that that I'll cover later.

Writing: 2/10 - There is seriously no excuse for not getting your hands on a grammar and a spelling checker. At first, the errors in the fic were something a spell checker might not have gotten, so I let it fly. Then after a while, I noticed spelling errors that a checker would definitely pick up on.

There seriously is no excuse for this when there are FREE checkers on the internet. Seriously, have some pride in what you write at the very least!

The writing itself isn't impressive either, a lot of telling and no showing. There's a lot of 'noun-verb' sentences that put me to sleep that I had to take a break away from the fic for some time before coming back to it.

The problem really is all the numerous errors in the fic that eventually drive you crazy because it's so noticable if you reread what you wrote once. Obviously the author rushed to put the fic online.

Characterization: 2/10 - Most of the characters are OOC. Terra is a very naive girl who cries and whines too much. Locke sounds like he's from down under, and while that was creative and adds some flavor to his character, he doesn't sound like Locke from FFVI. And we won't get into Shadow and the fanpoodle japanese that's put in the fic.

There's Setzer and his hornball self. I kinda figured Setzer was flirtly, but he's beyond that in here and forcing himself on Terra...? I don't think so. There's Cyan and his obsession to prove that Terra is weak (I didn't know Cyan was mentally abusive...).

Probably the only one who is remotely the same is Edgar and that's pushing it with his obsession with Terra. Strago, Gau, and Relm are the same, but they rarely if ever speak in the fic that you don't notice them at all.

The worst part is the author, at one point, follows the dialogue from the game, and the game dialogue doesn't mesh with how she wrote the characters. Biggest example when Terra points out how 'other girls would've found him(Edgar) dashing.' Like she knows that he's flirting with her, but it's having no effect on her and emos about it. Then later on, she plays the naive act and when Locke or someone points out about Edgar's flirting, and sometimes, she laughs it off. Same goes for Setzer and the whole 'coming on' to her deal.

Negativities: Horrid spelling/grammar errors, OOC cast of characters, changed plotpoints

Summary: It's a novelization of FFVI. Simple and to the point.

Overall: 2.3/10 - I love novelizations of FFVI. I love FINISHED novelizations even better. This one, just... no. Even if the author went back and fixed all the typos, spelling/grammar mistakes, the story still flunks based on trying to change stuff that's better off not changed and changing character's personalities to fit their pairing. It would've been nice to see an Edgar/Terra pairing while respecting the main part of the game, but this fic does not deliver.
starzafandomblog: (Sailor Saturn!)
Title: Mirror Image
Rating: PG-13
Paring: Tir/Riou
Genre: Angst
Warnings: Spoilers for both 'bad' endings to both Suikoden 1 and 2, angst/dark themes, mild lime hints, under aged drinking
Summary: 'We are destined to watch everyone and everything fall... Friends, family, loved ones, whether by sword or by time, we can only sit back and watch them die... And yet, we will still live on, bound by our cruel fate...'
Comments: Written for 2006 [livejournal.com profile] yaoi_challenge. I realized I never put this story anywhere, so might as well here. The writing isn't too bad, but the story should've been fleshed out a lot more. Again, was too pre-occupied with WoW to really notice. :/

Castle name = Dynasty, since I could not find a default name for it, for the life of me.

We are a lot alike, you and I... )
starzafandomblog: (Default)
Well, due to the latest LJ meltdown and how they can't give a clear answers, any fics that have characters under age 18 that are R or above have been locked. You must friend this journal now in order to read fics of this nature.

The fandom this is really gonna affect is my Yami no Matsuei fics. Star Ocean 3 fanfics are unlocked since Fayt is 19 and not a minor.

I have friended everyone who has friended me so that they may view locked posts.

Q&A -

What the hell, you said you wouldn't lock your jornal EVER! So why now?

Basically, LJ has shown that this is not a safe haven for fanfic writers or for any people who write any sexual content with anyone under 18, fictional or not. They have banned people from the website for good for a picture of explict nature with no warning, even though there was no minor in the picture, because the character in question is a minor during canon, it was banned. Stupid reasoning, but that's what I got from what was being told.

I'm not gonna take the chance of 4 journals being purged, even though I kinda lost interest in LJ, I may pick up writing again sometime in the future and it would suck having to go to another website.

So what fandoms does this effect?

Currently, it affects really only the Yami no Matsuei fandom. All fics with any sort of lime in them have been locked save the Star Ocean 3 fandom since all the characters that I write for are above 18. All Sims stories have been deleted, so it doesn't affect it, but if I ever do get back into the Sims game, sadly, there will be no pr0n stuff unless it's people above the age of 18 or someone wants to host the stories on his/her site, sorry. :(

Hey, I came here to look for the uncensored version of 'Heart to Heart/Temptation/One Wish' and I don't have a LJ/don't want to sign up for an LJ! What the hell!?

All of these fics are hosted Ao3, with the exception of One Wish, under 'Starza'. One Wish isn't there because I am extremely lazy. >.> I'll add it up sometime when I can find the original document.

What about future stories?

Right now, I'm currently not in the mood to write, WoW takes up WAY too much time than it should, but should I do decide to write again, anything with a rating of PG-13 or higher or even implied lime will most likely be locked. Sucks, but yeah... :/ I will try to host them on other sites that allow NC-17 content though, including non-YnM stories.

Think that's all for now.
starzafandomblog: (Sailor Saturn!)
Note: All Sims stories have been removed due to lack of interest on my part and that I can't host pictures for them anymore.

Title: Routine
Rating: PG
Pairing: Albel/Fayt
Genre: General
Warning: End game spoilers
Summary: Sometimes, the answer is right in front of you...
Prompt: Post-game day-in-the-life type story, with characterization over smut
Author's Notes: For [livejournal.com profile] yaoi_challenge 2007. Not really one of my better works. It was rushed since some things in life came up but I still wanted to make the deadline. Sorry, no smut. :(

Not archieved anywhere else cause the writing is beyond poor, since I was more into WoW even though I had several months in advance to write this story. Not beta-read either.

Daily... )
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Only this time, it's a much better one.

Series: The Legend of Zelda: OoT
Title: Legend of Zelda: The Return
Author: Rose Zemlya
Genre: General
Rating: PG-13
Warnings: Violence, occasional swearing
Couple (if applicable): Link/Zelda, Link/Malon, some OC/OC and OC/Malon
Plot: 9/10 - Honestly, I'm surprised I found gen-fic, let alone good gen fic. Basically, this takes place post-OoT, only Link doesn't remember anything that happened to him or his adventures from OoT. Basically, he's living a normal life, until a few months before he's 18, getting swept up in an array of conflicts that mesh fairly well and are done in a very well thought out manner. I won't spoil the story too much here, keep some of the surprises

Really, it shows the author put a lot of thought into the plot (Well, spanning over 40 chapters) and it actually feels a more 'adult' version of Zelda, dealing with issues that the original game didn't cover and introducing a variety of old and new faces.

Be warned though, this story is heavy on OCs. Most of the OCs are tolerable and even lovable at times.

Writing: 8/10 - There are a few spelling errors here and there, but they don't distract from the story.

There's only a few minor nitpicks. First off, the length of the story itself can be daunting and there were times I actually had to take a break, even though I am a speed reader. The story is mainly from Link's PoV, but sometimes switches to little interludes involving other characters. Some of them are good, but some of them are just not needed, especially some near the end where they only serve more as a distraction than helping the story come to a closure.

Secondly, the OCs. There's just too many of them, especially near the end, where I lost track of just about everyone save a few of them, like Hunter and Neesha.

Luckily, the nitpicks I have don't break the story.

Characterization: 8/10 - It's kinda hard to score this section really, because Link's personality is gonna vary from author to author. Luckily, his 'core' personality is kept in the story. Using First Person also helped, because the reader gets a better sense of who Link is and how he thinks and feels about the events around him.

Zelda is, sadly, but not surprisingly, absent after a certain part in the story. For the most part, her character is quite enjoyable and is a great deal better than the 'Wah, I can't marry my tru luv cause he's a common boy!' deal. But this story doesn't really focus on romance, which could be a gift or curse, depending on your tastes. It's a shame Zelda drops out of the picture for half the story though.

The OCs play very large roles, like Hunter and Neesha, who become deeply involved with Link's adventure, and form deep special bonds with Link that he probably couldn't have formed even with Zelda. In some parts, some of them skim the boarderline into the 'Mary/Gary Sue/Stu' department, but for the most part, the OCs don't cross the line.

Negativities: Not enough romance, too many OCs

Summary: Takes place Post OoT. Link has no memories of what took place during OoT after Zelda sent him back in time. He basically lives a normal day life under the care of a man called Bruiser, who runs the Archery shop in Hyrule Town. While delivering a mysterious package to Hyrule Castle, Link is caught up in a whirlwind of events that turn his entire world upside down. The mysteries of who he is and was come to light and now he must cope and fight for survival while trying to restore Hyrule once more.

Overall - 8.6/10 - Definitely worth a read if you're looking for some gen-fic. This ranks up there as one of the best gen-fics I've read in a long time.
starzafandomblog: (Default)
I've returned! This time around, the fandom is one I've only seeped my toes in on and off, but been a big lurker since the Prodigy boards back 15 odd years ago.

Unfortuantely, most fic I find is trash, and since Zelda is a huge fandom (Spamming over 10 games and a few cartoon series), it's not surprising you find a lot of bad fic.

The irony of this fic is that I liked it when I read it when it was still on FF.net, but when I read it today, I wanted to smack myself for EVER liking it.

Series: The Legend of Zelda: OoT
Title: Sehnsucht
Author: The Unnamed Author
Genre: waahmublance drama Angst/Romance
Rating: NC-17
Warnings: Angst, violence, suicide, more angst, explict sex, more angst, more suicide...
Couple (if applicable): Link/Zelda, past Link/Malon, some hinted Link/Saria
Plot: 4/10 - Honestly, there really isn't a big plot to this, just side stuff which is all waahngst from a character in the story. Really, it's just a big 'cwymoren00b!' feast that just went WAY past melodrama and into 'wtfbbq' land. If I thought the last story I reviewed was too dramatic, this story manages to make the SO3 fic seem very tame with angst.

Okay, we start off with Link boo hoo crying and trying to kill himself. Yep, sadly, in MANY fanfics, Link turns from this courageous hero to a whining self-pity ball of mess, which makes me want to vomit in my trash can. How the hell does a hero who looked death in the eye go to being a whiny emo brat??? But lo and behold, by a stroke of luck, the King and Princess of Hyrule manage to ride by and save Link at the last minute! Link manages to recover from his angst under the 'divine healing' powers of Zelda. Urgh...

The Ruto side story is stupid, pointless, and could've been cut out completely. But we can't have our angst without more suicidal moments, can we?

Then there's the batshit insane psycho prince storyline. Urgh, just urgh, another pointless angsty rollercoaster just to throw Zelda and Link into.

In the end, Zelda and Link elope, run off to the forest for their 'truluv' affair, abandoning the kingdom they tried to save from Ganondorf. Meanwhile, said King dies, cue political drama. Pretty much, Hyrule ends up imploding on itself.

Okay, so Zelda and Link save Hyrule from Ganondorf, only to have it destroyed on the inside because they felt giving the finger to it was better since they got treated by shit. Give me a fucking break, and I don't mean a kitkat bar either.

Basically, the story is a big drama angst feast, one after the other. Be prepared to drown in angst.

Writing: 8/10 - What baffles me is the writing itself is actually pretty good. If the format of the site doesn't kill you, that is. But otherwise, the story is fairly well written, despite the angst ridden crap that's in it. It's a shame, this author has talent in this department, but not in the plot or characterization department.

Characterization: 2/10 - All of the characters suffer from the 'omgANGST' sydrome. It's hard to characterize Link, because, face it, Nintendo made it so you sort of become Link in the game. He has a core personality, like fighting to protect something, he's courageous (Which is a duh!), he's kind to most people he meets, expert swordsman, etc. That's about it you can tell canonly unless you go by the cartoon timeline, which this story doesn't.

But in this story, Link sort of loses his core personality traits and instead turns into a 'woeisME!' angst monkey.

Zelda suffers from the angst too, her hatred for her father mainly, and her 'ohsoROUGH' life as a princess. While she has her tough moments, she's more there as a symbol to save Link from his 'ohsoangstpast', losing what flare she had.

Negativities: Too much angst to fill an ocean, OOCness, no really existant plotline

Summary: Link tries to commit suicide, he's saved by Zelda, and both try to cope with their 'omgANGST!'

Overall - 4.6/10 - The angst really destroys this story, big time. The author definitely has talent in the writing department, but the angst after angst waahmbulance destroys what could be a good piece. Stay away unless you really honest to god like melodramatic stories.

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